C# Class SocialGame.Check

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: BrainProject/UnityTemp

Méthodes publiques

Свойство Type Description
activated bool
multiDist float
next SocialGame.Check[]
target UnityEngine.Transform[]

Protected Properties

Свойство Type Description
finishTarget UnityEngine.Transform

Méthodes publiques

Méthode Description
Checked ( Transform target ) : bool

Checked the specified target.

Start ( ) : void

Start this instance. Hide or show object.

activate ( ) : void

Activate this instance.

deactivate ( ) : void

Deactivate this instance.

show ( ) : void

Show this instance.

show ( bool showObj ) : void

Show this intance if showObj is true else hide intance.

thisActivate ( ) : void

this is deactivatrd aftert is checked.

Method Details

Checked() public méthode

Checked the specified target.
public Checked ( Transform target ) : bool
target UnityEngine.Transform Target.
Résultat bool

Start() public méthode

Start this instance. Hide or show object.
public Start ( ) : void
Résultat void

activate() public méthode

Activate this instance.
public activate ( ) : void
Résultat void

deactivate() public méthode

Deactivate this instance.
public deactivate ( ) : void
Résultat void

show() public méthode

Show this instance.
public show ( ) : void
Résultat void

show() public méthode

Show this intance if showObj is true else hide intance.
public show ( bool showObj ) : void
showObj bool If set to true show object.
Résultat void

thisActivate() public méthode

this is deactivatrd aftert is checked.
public thisActivate ( ) : void
Résultat void

Property Details

activated public_oe property

public bool activated
Résultat bool

finishTarget protected_oe property

protected Transform,UnityEngine finishTarget
Résultat UnityEngine.Transform

multiDist public_oe property

public float multiDist
Résultat float

next public_oe property

public Check[],SocialGame next
Résultat SocialGame.Check[]

target public_oe property

public Transform[],UnityEngine target
Résultat UnityEngine.Transform[]