C# Class SocialGame.Check

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
activated bool
multiDist float
next SocialGame.Check[]
target UnityEngine.Transform[]

Protected Properties

Property Type Description
finishTarget UnityEngine.Transform

Public Methods

Method Description
Checked ( Transform target ) : bool

Checked the specified target.

Start ( ) : void

Start this instance. Hide or show object.

activate ( ) : void

Activate this instance.

deactivate ( ) : void

Deactivate this instance.

show ( ) : void

Show this instance.

show ( bool showObj ) : void

Show this intance if showObj is true else hide intance.

thisActivate ( ) : void

this is deactivatrd aftert is checked.

Method Details

Checked() public method

Checked the specified target.
public Checked ( Transform target ) : bool
target UnityEngine.Transform Target.
return bool

Start() public method

Start this instance. Hide or show object.
public Start ( ) : void
return void

activate() public method

Activate this instance.
public activate ( ) : void
return void

deactivate() public method

Deactivate this instance.
public deactivate ( ) : void
return void

show() public method

Show this instance.
public show ( ) : void
return void

show() public method

Show this intance if showObj is true else hide intance.
public show ( bool showObj ) : void
showObj bool If set to true show object.
return void

thisActivate() public method

this is deactivatrd aftert is checked.
public thisActivate ( ) : void
return void

Property Details

activated public property

public bool activated
return bool

finishTarget protected property

protected Transform,UnityEngine finishTarget
return UnityEngine.Transform

multiDist public property

public float multiDist
return float

next public property

public Check[],SocialGame next
return SocialGame.Check[]

target public property

public Transform[],UnityEngine target
return UnityEngine.Transform[]