C# Class RocketLeagueReplayParser.NetworkStream.ActorStateProperty

ファイルを表示 Open project: jjbott/RocketLeagueReplayParser Class Usage Examples

Private Properties

Property Type Description
MarkComplete void

Public Methods

Method Description
Deserialize ( IClassNetCache classMap, string typeName, string objectIndexToName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorStateProperty
Serialize ( int maxPropId, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
ToDebugString ( ) : string

Private Methods

Method Description
MarkComplete ( ) : void

Method Details

Deserialize() public static method

public static Deserialize ( IClassNetCache classMap, string typeName, string objectIndexToName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorStateProperty
classMap IClassNetCache
typeName string
objectIndexToName string
versionMajor System.UInt32
versionMinor System.UInt32
br BitReader
return ActorStateProperty

Serialize() public method

public Serialize ( int maxPropId, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
maxPropId int
versionMajor System.UInt32
versionMinor System.UInt32
bw BitWriter
return void

ToDebugString() public method

public ToDebugString ( ) : string
return string