C# Class RocketLeagueReplayParser.NetworkStream.ActorStateProperty

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Private Properties

Свойство Type Description
MarkComplete void

Méthodes publiques

Méthode Description
Deserialize ( IClassNetCache classMap, string typeName, string objectIndexToName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorStateProperty
Serialize ( int maxPropId, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
ToDebugString ( ) : string

Private Methods

Méthode Description
MarkComplete ( ) : void

Method Details

Deserialize() public static méthode

public static Deserialize ( IClassNetCache classMap, string typeName, string objectIndexToName, UInt32 versionMajor, UInt32 versionMinor, BitReader br ) : ActorStateProperty
classMap IClassNetCache
typeName string
objectIndexToName string
versionMajor System.UInt32
versionMinor System.UInt32
br BitReader
Résultat ActorStateProperty

Serialize() public méthode

public Serialize ( int maxPropId, UInt32 versionMajor, UInt32 versionMinor, BitWriter bw ) : void
maxPropId int
versionMajor System.UInt32
versionMinor System.UInt32
bw BitWriter
Résultat void

ToDebugString() public méthode

public ToDebugString ( ) : string
Résultat string