C# Class PrismSystem.Prism

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: nobnak/Prism

Public Properties

Property Type Description
autoFit bool
cameraCount int
fab UnityEngine.GameObject
overrideCameraParams CameraParams

Public Methods

Method Description
Activate ( bool active ) : void
CheckInit ( ) : void
DestroyModal ( Object c ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
Release ( ) : void
Update ( ) : void
UpdatePrism ( ) : void

Method Details

Activate() public method

public Activate ( bool active ) : void
active bool
return void

CheckInit() public method

public CheckInit ( ) : void
return void

DestroyModal() public method

public DestroyModal ( Object c ) : void
c Object
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Release() public method

public Release ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdatePrism() public method

public UpdatePrism ( ) : void
return void

Property Details

autoFit public_oe property

public bool autoFit
return bool

cameraCount public_oe property

public int cameraCount
return int

fab public_oe property

public GameObject,UnityEngine fab
return UnityEngine.GameObject

overrideCameraParams public_oe property

public CameraParams overrideCameraParams
return CameraParams