C# Class PrismSystem.Prism

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: nobnak/Prism

Public Properties

Property Type Description
autoFit bool
cameraCount int
fab UnityEngine.GameObject
overrideCameraParams CameraParams

Public Methods

Method Description
Activate ( bool active ) : void
CheckInit ( ) : void
DestroyModal ( Object c ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
Release ( ) : void
Update ( ) : void
UpdatePrism ( ) : void

Method Details

Activate() public method

public Activate ( bool active ) : void
active bool
return void

CheckInit() public method

public CheckInit ( ) : void
return void

DestroyModal() public method

public DestroyModal ( Object c ) : void
c Object
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Release() public method

public Release ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdatePrism() public method

public UpdatePrism ( ) : void
return void

Property Details

autoFit public property

public bool autoFit
return bool

cameraCount public property

public int cameraCount
return int

fab public property

public GameObject,UnityEngine fab
return UnityEngine.GameObject

overrideCameraParams public property

public CameraParams overrideCameraParams
return CameraParams