C# Class Pathfinding.EditorGUILayoutx

ファイルを表示 Open project: jgirald/ES2015F Class Usage Examples

Public Properties

Property Type Description
defaultAreaStyle UnityEngine.GUIStyle
defaultLabelStyle UnityEngine.GUIStyle
editor UnityEditor.Editor
fancyEffects bool

Public Methods

Method Description
BeginFadeArea ( bool open, string id ) : FadeArea
BeginFadeArea ( bool open, string id, float minHeight ) : FadeArea
BeginFadeArea ( bool open, string id, float minHeight, GUIStyle areaStyle ) : FadeArea
BeginFadeArea ( bool open, string label, string id ) : FadeArea
BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle ) : FadeArea
BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle, GUIStyle labelStyle ) : FadeArea
BeginIndent ( ) : void
ClearFadeAreaStack ( ) : void
DrawID ( string id ) : bool
EndFadeArea ( ) : void
EndIndent ( ) : void
Hermite ( float start, float end, float value ) : float
LayerMaskField ( string label, LayerMask selected ) : LayerMask
RemoveID ( string id ) : void
TagField ( string label, int value ) : int
TagMaskField ( GUIContent label, int value, System callback ) : void
UnityTagMaskList ( GUIContent label, bool foldout, List tagMask ) : bool
UpDownArrows ( GUIContent label, int value, GUIStyle labelStyle, GUIStyle upArrow, GUIStyle downArrow ) : int

Private Methods

Method Description
IndentWidth ( ) : int

Method Details

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id ) : FadeArea
open bool
id string
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id, float minHeight ) : FadeArea
open bool
id string
minHeight float
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id, float minHeight, GUIStyle areaStyle ) : FadeArea
open bool
id string
minHeight float
areaStyle UnityEngine.GUIStyle
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id ) : FadeArea
open bool
label string
id string
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle ) : FadeArea
open bool
label string
id string
areaStyle UnityEngine.GUIStyle
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle, GUIStyle labelStyle ) : FadeArea
open bool
label string
id string
areaStyle UnityEngine.GUIStyle
labelStyle UnityEngine.GUIStyle
return FadeArea

BeginIndent() public static method

public static BeginIndent ( ) : void
return void

ClearFadeAreaStack() public method

public ClearFadeAreaStack ( ) : void
return void

DrawID() public method

public DrawID ( string id ) : bool
id string
return bool

EndFadeArea() public method

public EndFadeArea ( ) : void
return void

EndIndent() public static method

public static EndIndent ( ) : void
return void

Hermite() public static method

public static Hermite ( float start, float end, float value ) : float
start float
end float
value float
return float

LayerMaskField() public static method

public static LayerMaskField ( string label, LayerMask selected ) : LayerMask
label string
selected UnityEngine.LayerMask
return UnityEngine.LayerMask

RemoveID() public method

public RemoveID ( string id ) : void
id string
return void

TagField() public static method

public static TagField ( string label, int value ) : int
label string
value int
return int

TagMaskField() public static method

public static TagMaskField ( GUIContent label, int value, System callback ) : void
label UnityEngine.GUIContent
value int
callback System
return void

UnityTagMaskList() public static method

public static UnityTagMaskList ( GUIContent label, bool foldout, List tagMask ) : bool
label UnityEngine.GUIContent
foldout bool
tagMask List
return bool

UpDownArrows() public static method

public static UpDownArrows ( GUIContent label, int value, GUIStyle labelStyle, GUIStyle upArrow, GUIStyle downArrow ) : int
label UnityEngine.GUIContent
value int
labelStyle UnityEngine.GUIStyle
upArrow UnityEngine.GUIStyle
downArrow UnityEngine.GUIStyle
return int

Property Details

defaultAreaStyle public_oe static_oe property

public static GUIStyle,UnityEngine defaultAreaStyle
return UnityEngine.GUIStyle

defaultLabelStyle public_oe static_oe property

public static GUIStyle,UnityEngine defaultLabelStyle
return UnityEngine.GUIStyle

editor public_oe static_oe property

public static Editor,UnityEditor editor
return UnityEditor.Editor

fancyEffects public_oe static_oe property

public static bool fancyEffects
return bool