C# Class Pathfinding.EditorGUILayoutx

Show file Open project: jgirald/ES2015F Class Usage Examples

Public Properties

Property Type Description
defaultAreaStyle UnityEngine.GUIStyle
defaultLabelStyle UnityEngine.GUIStyle
editor UnityEditor.Editor
fancyEffects bool

Public Methods

Method Description
BeginFadeArea ( bool open, string id ) : FadeArea
BeginFadeArea ( bool open, string id, float minHeight ) : FadeArea
BeginFadeArea ( bool open, string id, float minHeight, GUIStyle areaStyle ) : FadeArea
BeginFadeArea ( bool open, string label, string id ) : FadeArea
BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle ) : FadeArea
BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle, GUIStyle labelStyle ) : FadeArea
BeginIndent ( ) : void
ClearFadeAreaStack ( ) : void
DrawID ( string id ) : bool
EndFadeArea ( ) : void
EndIndent ( ) : void
Hermite ( float start, float end, float value ) : float
LayerMaskField ( string label, LayerMask selected ) : LayerMask
RemoveID ( string id ) : void
TagField ( string label, int value ) : int
TagMaskField ( GUIContent label, int value, System callback ) : void
UnityTagMaskList ( GUIContent label, bool foldout, List tagMask ) : bool
UpDownArrows ( GUIContent label, int value, GUIStyle labelStyle, GUIStyle upArrow, GUIStyle downArrow ) : int

Private Methods

Method Description
IndentWidth ( ) : int

Method Details

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id ) : FadeArea
open bool
id string
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id, float minHeight ) : FadeArea
open bool
id string
minHeight float
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string id, float minHeight, GUIStyle areaStyle ) : FadeArea
open bool
id string
minHeight float
areaStyle UnityEngine.GUIStyle
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id ) : FadeArea
open bool
label string
id string
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle ) : FadeArea
open bool
label string
id string
areaStyle UnityEngine.GUIStyle
return FadeArea

BeginFadeArea() public method

public BeginFadeArea ( bool open, string label, string id, GUIStyle areaStyle, GUIStyle labelStyle ) : FadeArea
open bool
label string
id string
areaStyle UnityEngine.GUIStyle
labelStyle UnityEngine.GUIStyle
return FadeArea

BeginIndent() public static method

public static BeginIndent ( ) : void
return void

ClearFadeAreaStack() public method

public ClearFadeAreaStack ( ) : void
return void

DrawID() public method

public DrawID ( string id ) : bool
id string
return bool

EndFadeArea() public method

public EndFadeArea ( ) : void
return void

EndIndent() public static method

public static EndIndent ( ) : void
return void

Hermite() public static method

public static Hermite ( float start, float end, float value ) : float
start float
end float
value float
return float

LayerMaskField() public static method

public static LayerMaskField ( string label, LayerMask selected ) : LayerMask
label string
selected UnityEngine.LayerMask
return UnityEngine.LayerMask

RemoveID() public method

public RemoveID ( string id ) : void
id string
return void

TagField() public static method

public static TagField ( string label, int value ) : int
label string
value int
return int

TagMaskField() public static method

public static TagMaskField ( GUIContent label, int value, System callback ) : void
label UnityEngine.GUIContent
value int
callback System
return void

UnityTagMaskList() public static method

public static UnityTagMaskList ( GUIContent label, bool foldout, List tagMask ) : bool
label UnityEngine.GUIContent
foldout bool
tagMask List
return bool

UpDownArrows() public static method

public static UpDownArrows ( GUIContent label, int value, GUIStyle labelStyle, GUIStyle upArrow, GUIStyle downArrow ) : int
label UnityEngine.GUIContent
value int
labelStyle UnityEngine.GUIStyle
upArrow UnityEngine.GUIStyle
downArrow UnityEngine.GUIStyle
return int

Property Details

defaultAreaStyle public static property

public static GUIStyle,UnityEngine defaultAreaStyle
return UnityEngine.GUIStyle

defaultLabelStyle public static property

public static GUIStyle,UnityEngine defaultLabelStyle
return UnityEngine.GUIStyle

editor public static property

public static Editor,UnityEditor editor
return UnityEditor.Editor

fancyEffects public static property

public static bool fancyEffects
return bool