Method | Description | |
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Initialise ( |
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TerrainToBitmap ( |
Method | Description | |
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S ( float v ) : float | ||
computeAverageColor ( |
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computeAverageColor ( UUID textureID, Color defaultColor ) : Color | ||
fetchTexture ( UUID id ) : |
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getHeight ( double hm, int x, int y ) : float | ||
interpolateHSV ( |
public Initialise ( |
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scene | ||
source | IConfigSource | |
return | void |
public TerrainToBitmap ( |
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mapbmp | ||
return | void |