C# Class NewTOAPIA.GL.GLTexture2D

Inheritance: GLTexture
ファイルを表示 Open project: Wiladams/NewTOAPIA Class Usage Examples

Protected Properties

Property Type Description
fHeight int
fWidth int

Public Methods

Method Description
AssignTexelData ( GLPixelData pixData ) : void
GLTexture2D ( GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps ) : System
GLTexture2D ( GraphicsInterface gi, PixelAccessorBGRb pixMap, bool createMipMaps ) : System
GLTexture2D ( GraphicsInterface gi, int width, int height ) : System
GLTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : System
RetrievePixelData ( ) : byte[]

Protected Methods

Method Description
GLTexture2D ( GraphicsInterface gi, TextureBindTarget bindTarget ) : System
SetupFiltering ( ) : void
SetupTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : void
SetupWrapping ( ) : void

Method Details

AssignTexelData() public method

public AssignTexelData ( GLPixelData pixData ) : void
pixData GLPixelData
return void

GLTexture2D() public method

public GLTexture2D ( GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps ) : System
gi GraphicsInterface
pixeldata GLPixelData
createMipMaps bool
return System

GLTexture2D() public method

public GLTexture2D ( GraphicsInterface gi, PixelAccessorBGRb pixMap, bool createMipMaps ) : System
gi GraphicsInterface
pixMap NewTOAPIA.Graphics.PixelAccessorBGRb
createMipMaps bool
return System

GLTexture2D() protected method

protected GLTexture2D ( GraphicsInterface gi, TextureBindTarget bindTarget ) : System
gi GraphicsInterface
bindTarget TextureBindTarget
return System

GLTexture2D() public method

public GLTexture2D ( GraphicsInterface gi, int width, int height ) : System
gi GraphicsInterface
width int
height int
return System

GLTexture2D() public method

public GLTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : System
gi GraphicsInterface
width int
height int
internalFormat TextureInternalFormat
pixelFormat TexturePixelFormat
pixelType PixelComponentType
pixelData System.IntPtr
createMipMaps bool
return System

RetrievePixelData() public method

public RetrievePixelData ( ) : byte[]
return byte[]

SetupFiltering() protected method

protected SetupFiltering ( ) : void
return void

SetupTexture2D() protected method

protected SetupTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : void
gi GraphicsInterface
width int
height int
internalFormat TextureInternalFormat
pixelFormat TexturePixelFormat
pixelType PixelComponentType
pixelData System.IntPtr
createMipMaps bool
return void

SetupWrapping() protected method

protected SetupWrapping ( ) : void
return void

Property Details

fHeight protected_oe property

protected int fHeight
return int

fWidth protected_oe property

protected int fWidth
return int