C# Class NewTOAPIA.GL.GLTexture2D

Inheritance: GLTexture
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Protected Properties

Свойство Type Description
fHeight int
fWidth int

Méthodes publiques

Méthode Description
AssignTexelData ( GLPixelData pixData ) : void
GLTexture2D ( GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps ) : System
GLTexture2D ( GraphicsInterface gi, PixelAccessorBGRb pixMap, bool createMipMaps ) : System
GLTexture2D ( GraphicsInterface gi, int width, int height ) : System
GLTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : System
RetrievePixelData ( ) : byte[]

Méthodes protégées

Méthode Description
GLTexture2D ( GraphicsInterface gi, TextureBindTarget bindTarget ) : System
SetupFiltering ( ) : void
SetupTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : void
SetupWrapping ( ) : void

Method Details

AssignTexelData() public méthode

public AssignTexelData ( GLPixelData pixData ) : void
pixData GLPixelData
Résultat void

GLTexture2D() public méthode

public GLTexture2D ( GraphicsInterface gi, GLPixelData pixeldata, bool createMipMaps ) : System
gi GraphicsInterface
pixeldata GLPixelData
createMipMaps bool
Résultat System

GLTexture2D() public méthode

public GLTexture2D ( GraphicsInterface gi, PixelAccessorBGRb pixMap, bool createMipMaps ) : System
gi GraphicsInterface
pixMap NewTOAPIA.Graphics.PixelAccessorBGRb
createMipMaps bool
Résultat System

GLTexture2D() protected méthode

protected GLTexture2D ( GraphicsInterface gi, TextureBindTarget bindTarget ) : System
gi GraphicsInterface
bindTarget TextureBindTarget
Résultat System

GLTexture2D() public méthode

public GLTexture2D ( GraphicsInterface gi, int width, int height ) : System
gi GraphicsInterface
width int
height int
Résultat System

GLTexture2D() public méthode

public GLTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : System
gi GraphicsInterface
width int
height int
internalFormat TextureInternalFormat
pixelFormat TexturePixelFormat
pixelType PixelComponentType
pixelData System.IntPtr
createMipMaps bool
Résultat System

RetrievePixelData() public méthode

public RetrievePixelData ( ) : byte[]
Résultat byte[]

SetupFiltering() protected méthode

protected SetupFiltering ( ) : void
Résultat void

SetupTexture2D() protected méthode

protected SetupTexture2D ( GraphicsInterface gi, int width, int height, TextureInternalFormat internalFormat, TexturePixelFormat pixelFormat, PixelComponentType pixelType, IntPtr pixelData, bool createMipMaps ) : void
gi GraphicsInterface
width int
height int
internalFormat TextureInternalFormat
pixelFormat TexturePixelFormat
pixelType PixelComponentType
pixelData System.IntPtr
createMipMaps bool
Résultat void

SetupWrapping() protected méthode

protected SetupWrapping ( ) : void
Résultat void

Property Details

fHeight protected_oe property

protected int fHeight
Résultat int

fWidth protected_oe property

protected int fWidth
Résultat int