Method |
Description |
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BindToGraphicsDevice ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void |
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Clone ( ) : DepthStencilState |
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DepthStencilState ( DepthStencilState cloneSource ) : System |
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DepthStencilState ( string name, bool depthBufferEnable, bool depthBufferWriteEnable ) : System |
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GetStencilFunc ( CompareFunction function ) : MonoMac.OpenGL.StencilFunction |
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GetStencilOp ( StencilOperation operation ) : StencilOp |
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PlatformApplyState ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, bool force = false ) : void |
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ThrowIfBound ( ) : void |
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