C# Class Microsoft.Xna.Framework.Graphics.DepthStencilState

ファイルを表示 Open project: procfxgen/MGShaderEditor Class Usage Examples

Public Properties

Property Type Description
Default DepthStencilState
DepthRead DepthStencilState
None DepthStencilState

Public Methods

Method Description
DepthStencilState ( ) : System

Private Methods

Method Description
BindToGraphicsDevice ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void
Clone ( ) : DepthStencilState
DepthStencilState ( DepthStencilState cloneSource ) : System
DepthStencilState ( string name, bool depthBufferEnable, bool depthBufferWriteEnable ) : System
GetStencilFunc ( CompareFunction function ) : MonoMac.OpenGL.StencilFunction
GetStencilOp ( StencilOperation operation ) : StencilOp
PlatformApplyState ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, bool force = false ) : void
ThrowIfBound ( ) : void

Method Details

DepthStencilState() public method

public DepthStencilState ( ) : System
return System

Property Details

Default public_oe static_oe property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics Default
return DepthStencilState

DepthRead public_oe static_oe property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics DepthRead
return DepthStencilState

None public_oe static_oe property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics None
return DepthStencilState