C# Class Microsoft.Xna.Framework.Graphics.DepthStencilState

Show file Open project: procfxgen/MGShaderEditor Class Usage Examples

Public Properties

Property Type Description
Default DepthStencilState
DepthRead DepthStencilState
None DepthStencilState

Public Methods

Method Description
DepthStencilState ( ) : System

Private Methods

Method Description
BindToGraphicsDevice ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void
Clone ( ) : DepthStencilState
DepthStencilState ( DepthStencilState cloneSource ) : System
DepthStencilState ( string name, bool depthBufferEnable, bool depthBufferWriteEnable ) : System
GetStencilFunc ( CompareFunction function ) : MonoMac.OpenGL.StencilFunction
GetStencilOp ( StencilOperation operation ) : StencilOp
PlatformApplyState ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, bool force = false ) : void
ThrowIfBound ( ) : void

Method Details

DepthStencilState() public method

public DepthStencilState ( ) : System
return System

Property Details

Default public static property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics Default
return DepthStencilState

DepthRead public static property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics DepthRead
return DepthStencilState

None public static property

public static DepthStencilState,Microsoft.Xna.Framework.Graphics None
return DepthStencilState