C# Class Infiniminer.PropertyBag

ファイルを表示 Open project: bobisfat/Infiniminer Class Usage Examples

Public Properties

Property Type Description
Content int[]
allWeps bool
allowRespawn bool
artifactActive ].Int32[
beaconList Beacon>.Dictionary
blockEngine BlockEngine
blockPickup System.DateTime
blue Color
blueName string
chatBuffer List
chatEntryBuffer string
chatFullBuffer List
chatMaxBuffer int
chatMode ChatMessageType
colorPulse float
constructionGunAnimation float
customColours bool
forceStrength float
forceVector Vector3
interact BlockType
interfaceEngine InterfaceEngine
itemList Item>.Dictionary
keyBinds KeyBindHandler
lastBreath System.DateTime
lastHeading Vector3
lastPosition Vector3
listenPos Microsoft.Xna.Framework.Audio.AudioListener
mapLoadProgress ].bool[
mouseSensitivity float
moveVector Vector3
netClient Lidgren.Network.NetClient
particleEngine ParticleEngine
playerBlockSelected int
playerBlocks BlockType[]
playerCamera Camera
playerCash uint
playerClass PlayerClass
playerDead bool
playerEngine Infiniminer.PlayerEngine
playerHandle string
playerHealth uint
playerHealthMax uint
playerHoldBreath float
playerList Player>.Dictionary
playerMyId uint
playerOre uint
playerOreMax uint
playerPosition Vector3
playerRadarMute bool
playerTeam PlayerTeam
playerToolCooldown float
playerToolSelected int
playerTools PlayerTools[]
playerVelocity Vector3
playerWeight uint
playerWeightMax uint
radarCooldown float
radarDistance float
radarValue float
randGen System.Random
red Color
redName string
retrigger System.DateTime
screenEffect ScreenEffect
screenEffectCounter double
serverName string
skyplaneEngine Infiniminer.SkyplaneEngine
soundList SoundEffect>.Dictionary
soundListEmitter AudioEmitter>.Dictionary
soundListInstance SoundEffectInstance>.Dictionary
teamArtifactsBlue uint
teamArtifactsRed uint
teamBlueCash uint
teamOre uint
teamRedCash uint
teamWinners PlayerTeam
temperature int
volumeLevel float
winningCashAmount uint

Public Methods

Method Description
AtBankTerminal ( ) : bool
AtGenerator ( ) : bool
AtPipe ( ) : bool
DepositLoot ( ) : void
DepositOre ( ) : void
DropItem ( uint ID ) : void
FireBomb ( ) : void
FireConstructionGun ( BlockType blockType ) : void
FireDeconstructionGun ( ) : void
FireDetonator ( ) : void
FirePickaxe ( ) : void
FireRadar ( ) : void
FireRemote ( ) : void
FireRope ( ) : void
FireSetRemote ( ) : void
GetItem ( uint ID ) : void
GetToolCooldown ( PlayerTools tool ) : float
Hide ( ) : void
Interact ( ) : BlockType
KillPlayer ( string deathMessage ) : void
PlaySound ( InfiniminerSound sound ) : void
PlaySound ( InfiniminerSound sound, Vector3 position ) : void
PlaySoundForEveryone ( InfiniminerSound sound, Vector3 position ) : void
PlayerInteract ( int button ) : bool
PropertyBag ( InfiniminerGame gameInstance ) : System
ReadRadar ( float &distanceReading, float &valueReading ) : void
RespawnPlayer ( ) : void
SaveMap ( ) : void
SendPlayerHurt ( ) : void
SendPlayerInteract ( int button, uint x, uint y, uint z ) : void
SendPlayerUpdate ( ) : void
SetPlayerClass ( PlayerClass playerClass ) : void
SetPlayerTeam ( PlayerTeam playerTeam ) : void
Smash ( ) : void
SmashDig ( ) : void
StrongArm ( ) : void
TeamFromBlock ( BlockType bt ) : PlayerTeam
ToggleRadar ( ) : void
UpdateCamera ( ) : void
UpdateCamera ( GameTime gameTime ) : void
WithdrawOre ( ) : void
addChatMessage ( string chatString, ChatMessageType chatType, float timestamp ) : void
equipWeps ( ) : void
strInteract ( ) : string

Method Details

AtBankTerminal() public method

public AtBankTerminal ( ) : bool
return bool

AtGenerator() public method

public AtGenerator ( ) : bool
return bool

AtPipe() public method

public AtPipe ( ) : bool
return bool

DepositLoot() public method

public DepositLoot ( ) : void
return void

DepositOre() public method

public DepositOre ( ) : void
return void

DropItem() public method

public DropItem ( uint ID ) : void
ID uint
return void

FireBomb() public method

public FireBomb ( ) : void
return void

FireConstructionGun() public method

public FireConstructionGun ( BlockType blockType ) : void
blockType BlockType
return void

FireDeconstructionGun() public method

public FireDeconstructionGun ( ) : void
return void

FireDetonator() public method

public FireDetonator ( ) : void
return void

FirePickaxe() public method

public FirePickaxe ( ) : void
return void

FireRadar() public method

public FireRadar ( ) : void
return void

FireRemote() public method

public FireRemote ( ) : void
return void

FireRope() public method

public FireRope ( ) : void
return void

FireSetRemote() public method

public FireSetRemote ( ) : void
return void

GetItem() public method

public GetItem ( uint ID ) : void
ID uint
return void

GetToolCooldown() public method

public GetToolCooldown ( PlayerTools tool ) : float
tool PlayerTools
return float

Hide() public method

public Hide ( ) : void
return void

Interact() public method

public Interact ( ) : BlockType
return BlockType

KillPlayer() public method

public KillPlayer ( string deathMessage ) : void
deathMessage string
return void

PlaySound() public method

public PlaySound ( InfiniminerSound sound ) : void
sound InfiniminerSound
return void

PlaySound() public method

public PlaySound ( InfiniminerSound sound, Vector3 position ) : void
sound InfiniminerSound
position Vector3
return void

PlaySoundForEveryone() public method

public PlaySoundForEveryone ( InfiniminerSound sound, Vector3 position ) : void
sound InfiniminerSound
position Vector3
return void

PlayerInteract() public method

public PlayerInteract ( int button ) : bool
button int
return bool

PropertyBag() public method

public PropertyBag ( InfiniminerGame gameInstance ) : System
gameInstance InfiniminerGame
return System

ReadRadar() public method

public ReadRadar ( float &distanceReading, float &valueReading ) : void
distanceReading float
valueReading float
return void

RespawnPlayer() public method

public RespawnPlayer ( ) : void
return void

SaveMap() public method

public SaveMap ( ) : void
return void

SendPlayerHurt() public method

public SendPlayerHurt ( ) : void
return void

SendPlayerInteract() public method

public SendPlayerInteract ( int button, uint x, uint y, uint z ) : void
button int
x uint
y uint
z uint
return void

SendPlayerUpdate() public method

public SendPlayerUpdate ( ) : void
return void

SetPlayerClass() public method

public SetPlayerClass ( PlayerClass playerClass ) : void
playerClass PlayerClass
return void

SetPlayerTeam() public method

public SetPlayerTeam ( PlayerTeam playerTeam ) : void
playerTeam PlayerTeam
return void

Smash() public method

public Smash ( ) : void
return void

SmashDig() public method

public SmashDig ( ) : void
return void

StrongArm() public method

public StrongArm ( ) : void
return void

TeamFromBlock() public method

public TeamFromBlock ( BlockType bt ) : PlayerTeam
bt BlockType
return PlayerTeam

ToggleRadar() public method

public ToggleRadar ( ) : void
return void

UpdateCamera() public method

public UpdateCamera ( ) : void
return void

UpdateCamera() public method

public UpdateCamera ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

WithdrawOre() public method

public WithdrawOre ( ) : void
return void

addChatMessage() public method

public addChatMessage ( string chatString, ChatMessageType chatType, float timestamp ) : void
chatString string
chatType ChatMessageType
timestamp float
return void

equipWeps() public method

public equipWeps ( ) : void
return void

strInteract() public method

public strInteract ( ) : string
return string

Property Details

Content public_oe property

public int[] Content
return int[]

allWeps public_oe property

public bool allWeps
return bool

allowRespawn public_oe property

public bool allowRespawn
return bool

artifactActive public_oe property

public Int32[,] artifactActive
return ].Int32[

beaconList public_oe property

public Dictionary beaconList
return Beacon>.Dictionary

blockEngine public_oe property

public BlockEngine,Infiniminer blockEngine
return BlockEngine

blockPickup public_oe property

public DateTime,System blockPickup
return System.DateTime

blue public_oe property

public Color blue
return Color

blueName public_oe property

public string blueName
return string

chatBuffer public_oe property

public List chatBuffer
return List

chatEntryBuffer public_oe property

public string chatEntryBuffer
return string

chatFullBuffer public_oe property

public List chatFullBuffer
return List

chatMaxBuffer public_oe property

public int chatMaxBuffer
return int

chatMode public_oe property

public ChatMessageType chatMode
return ChatMessageType

colorPulse public_oe property

public float colorPulse
return float

constructionGunAnimation public_oe property

public float constructionGunAnimation
return float

customColours public_oe property

public bool customColours
return bool

forceStrength public_oe property

public float forceStrength
return float

forceVector public_oe property

public Vector3 forceVector
return Vector3

interact public_oe property

public BlockType interact
return BlockType

interfaceEngine public_oe property

public InterfaceEngine,Infiniminer interfaceEngine
return InterfaceEngine

itemList public_oe property

public Dictionary itemList
return Item>.Dictionary

keyBinds public_oe property

public KeyBindHandler,Infiniminer keyBinds
return KeyBindHandler

lastBreath public_oe property

public DateTime,System lastBreath
return System.DateTime

lastHeading public_oe property

public Vector3 lastHeading
return Vector3

lastPosition public_oe property

public Vector3 lastPosition
return Vector3

listenPos public_oe property

public AudioListener,Microsoft.Xna.Framework.Audio listenPos
return Microsoft.Xna.Framework.Audio.AudioListener

mapLoadProgress public_oe property

public bool[,] mapLoadProgress
return ].bool[

mouseSensitivity public_oe property

public float mouseSensitivity
return float

moveVector public_oe property

public Vector3 moveVector
return Vector3

netClient public_oe property

public NetClient,Lidgren.Network netClient
return Lidgren.Network.NetClient

particleEngine public_oe property

public ParticleEngine,Infiniminer particleEngine
return ParticleEngine

playerBlockSelected public_oe property

public int playerBlockSelected
return int

playerBlocks public_oe property

public BlockType[] playerBlocks
return BlockType[]

playerCamera public_oe property

public Camera,Infiniminer playerCamera
return Camera

playerCash public_oe property

public uint playerCash
return uint

playerClass public_oe property

public PlayerClass playerClass
return PlayerClass

playerDead public_oe property

public bool playerDead
return bool

playerEngine public_oe property

public PlayerEngine,Infiniminer playerEngine
return Infiniminer.PlayerEngine

playerHandle public_oe property

public string playerHandle
return string

playerHealth public_oe property

public uint playerHealth
return uint

playerHealthMax public_oe property

public uint playerHealthMax
return uint

playerHoldBreath public_oe property

public float playerHoldBreath
return float

playerList public_oe property

public Dictionary playerList
return Player>.Dictionary

playerMyId public_oe property

public uint playerMyId
return uint

playerOre public_oe property

public uint playerOre
return uint

playerOreMax public_oe property

public uint playerOreMax
return uint

playerPosition public_oe property

public Vector3 playerPosition
return Vector3

playerRadarMute public_oe property

public bool playerRadarMute
return bool

playerTeam public_oe property

public PlayerTeam playerTeam
return PlayerTeam

playerToolCooldown public_oe property

public float playerToolCooldown
return float

playerToolSelected public_oe property

public int playerToolSelected
return int

playerTools public_oe property

public PlayerTools[] playerTools
return PlayerTools[]

playerVelocity public_oe property

public Vector3 playerVelocity
return Vector3

playerWeight public_oe property

public uint playerWeight
return uint

playerWeightMax public_oe property

public uint playerWeightMax
return uint

radarCooldown public_oe property

public float radarCooldown
return float

radarDistance public_oe property

public float radarDistance
return float

radarValue public_oe property

public float radarValue
return float

randGen public_oe property

public Random,System randGen
return System.Random

red public_oe property

public Color red
return Color

redName public_oe property

public string redName
return string

retrigger public_oe property

public DateTime,System retrigger
return System.DateTime

screenEffect public_oe property

public ScreenEffect screenEffect
return ScreenEffect

screenEffectCounter public_oe property

public double screenEffectCounter
return double

serverName public_oe property

public string serverName
return string

skyplaneEngine public_oe property

public SkyplaneEngine,Infiniminer skyplaneEngine
return Infiniminer.SkyplaneEngine

soundList public_oe property

public Dictionary soundList
return SoundEffect>.Dictionary

soundListEmitter public_oe property

public Dictionary soundListEmitter
return AudioEmitter>.Dictionary

soundListInstance public_oe property

public Dictionary soundListInstance
return SoundEffectInstance>.Dictionary

teamArtifactsBlue public_oe property

public uint teamArtifactsBlue
return uint

teamArtifactsRed public_oe property

public uint teamArtifactsRed
return uint

teamBlueCash public_oe property

public uint teamBlueCash
return uint

teamOre public_oe property

public uint teamOre
return uint

teamRedCash public_oe property

public uint teamRedCash
return uint

teamWinners public_oe property

public PlayerTeam teamWinners
return PlayerTeam

temperature public_oe property

public int temperature
return int

volumeLevel public_oe property

public float volumeLevel
return float

winningCashAmount public_oe property

public uint winningCashAmount
return uint