Method | Description | |
---|---|---|
AtBankTerminal ( ) : bool | ||
AtGenerator ( ) : bool | ||
AtPipe ( ) : bool | ||
DepositLoot ( ) : void | ||
DepositOre ( ) : void | ||
DropItem ( uint ID ) : void | ||
FireBomb ( ) : void | ||
FireConstructionGun ( BlockType blockType ) : void | ||
FireDeconstructionGun ( ) : void | ||
FireDetonator ( ) : void | ||
FirePickaxe ( ) : void | ||
FireRadar ( ) : void | ||
FireRemote ( ) : void | ||
FireRope ( ) : void | ||
FireSetRemote ( ) : void | ||
GetItem ( uint ID ) : void | ||
GetToolCooldown ( PlayerTools tool ) : float | ||
Hide ( ) : void | ||
Interact ( ) : BlockType | ||
KillPlayer ( string deathMessage ) : void | ||
PlaySound ( InfiniminerSound sound ) : void | ||
PlaySound ( InfiniminerSound sound, Vector3 position ) : void | ||
PlaySoundForEveryone ( InfiniminerSound sound, Vector3 position ) : void | ||
PlayerInteract ( int button ) : bool | ||
PropertyBag ( |
||
ReadRadar ( float &distanceReading, float &valueReading ) : void | ||
RespawnPlayer ( ) : void | ||
SaveMap ( ) : void | ||
SendPlayerHurt ( ) : void | ||
SendPlayerInteract ( int button, uint x, uint y, uint z ) : void | ||
SendPlayerUpdate ( ) : void | ||
SetPlayerClass ( PlayerClass playerClass ) : void | ||
SetPlayerTeam ( PlayerTeam playerTeam ) : void | ||
Smash ( ) : void | ||
SmashDig ( ) : void | ||
StrongArm ( ) : void | ||
TeamFromBlock ( BlockType bt ) : PlayerTeam | ||
ToggleRadar ( ) : void | ||
UpdateCamera ( ) : void | ||
UpdateCamera ( |
||
WithdrawOre ( ) : void | ||
addChatMessage ( string chatString, ChatMessageType chatType, float timestamp ) : void | ||
equipWeps ( ) : void | ||
strInteract ( ) : string |
public FireConstructionGun ( BlockType blockType ) : void | ||
blockType | BlockType | |
return | void |
public GetToolCooldown ( PlayerTools tool ) : float | ||
tool | PlayerTools | |
return | float |
public KillPlayer ( string deathMessage ) : void | ||
deathMessage | string | |
return | void |
public PlaySound ( InfiniminerSound sound ) : void | ||
sound | InfiniminerSound | |
return | void |
public PlaySound ( InfiniminerSound sound, Vector3 position ) : void | ||
sound | InfiniminerSound | |
position | Vector3 | |
return | void |
public PlaySoundForEveryone ( InfiniminerSound sound, Vector3 position ) : void | ||
sound | InfiniminerSound | |
position | Vector3 | |
return | void |
public PropertyBag ( |
||
gameInstance | ||
return | System |
public ReadRadar ( float &distanceReading, float &valueReading ) : void | ||
distanceReading | float | |
valueReading | float | |
return | void |
public SendPlayerInteract ( int button, uint x, uint y, uint z ) : void | ||
button | int | |
x | uint | |
y | uint | |
z | uint | |
return | void |
public SetPlayerClass ( PlayerClass playerClass ) : void | ||
playerClass | PlayerClass | |
return | void |
public SetPlayerTeam ( PlayerTeam playerTeam ) : void | ||
playerTeam | PlayerTeam | |
return | void |
public TeamFromBlock ( BlockType bt ) : PlayerTeam | ||
bt | BlockType | |
return | PlayerTeam |
public UpdateCamera ( |
||
gameTime | ||
return | void |
public addChatMessage ( string chatString, ChatMessageType chatType, float timestamp ) : void | ||
chatString | string | |
chatType | ChatMessageType | |
timestamp | float | |
return | void |
public InterfaceEngine,Infiniminer interfaceEngine | ||
return |
public AudioListener,Microsoft.Xna.Framework.Audio listenPos | ||
return | Microsoft.Xna.Framework.Audio.AudioListener |
public NetClient,Lidgren.Network netClient | ||
return | Lidgren.Network.NetClient |
public ParticleEngine,Infiniminer particleEngine | ||
return |
public PlayerEngine,Infiniminer playerEngine | ||
return | Infiniminer.PlayerEngine |
public SkyplaneEngine,Infiniminer skyplaneEngine | ||
return | Infiniminer.SkyplaneEngine |
public Dictionary |
||
return | AudioEmitter>.Dictionary |
public Dictionary |
||
return | SoundEffectInstance>.Dictionary |