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GPUGraph
Examples
SampleGPUGScript
C# Class GPUGraph.Examples.SampleGPUGScript
An example of how to use GPUGraphs at runtime. Creates two objects with a given mesh/material and sets their textures to the output of two different graphs.
Inheritance:
UnityEngine.MonoBehaviour
ファイルを表示
Open project: heyx3/GPUNoiseForUnity
Public Properties
Property
Type
Description
DisplayMat
UnityEngine.Material
DisplayMesh
UnityEngine.Mesh
MyGraph
GPUGraph.RuntimeGraph
MyGraph2
GPUGraph.RuntimeGraph
Public Methods
Method
Description
Start
( ) :
void
Method Details
Start()
public
method
public
Start
( ) :
void
return
void
Property Details
DisplayMat
public_oe property
public
Material,UnityEngine
DisplayMat
return
UnityEngine.Material
DisplayMesh
public_oe property
public
Mesh,UnityEngine
DisplayMesh
return
UnityEngine.Mesh
MyGraph
public_oe property
public
GPUGraph.RuntimeGraph
MyGraph
return
GPUGraph.RuntimeGraph
MyGraph2
public_oe property
public
GPUGraph.RuntimeGraph
MyGraph2
return
GPUGraph.RuntimeGraph