C# Class GPUGraph.Examples.SampleGPUGScript

An example of how to use GPUGraphs at runtime. Creates two objects with a given mesh/material and sets their textures to the output of two different graphs.
Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: heyx3/GPUNoiseForUnity

Méthodes publiques

Свойство Type Description
DisplayMat UnityEngine.Material
DisplayMesh UnityEngine.Mesh
MyGraph GPUGraph.RuntimeGraph
MyGraph2 GPUGraph.RuntimeGraph

Méthodes publiques

Méthode Description
Start ( ) : void

Method Details

Start() public méthode

public Start ( ) : void
Résultat void

Property Details

DisplayMat public_oe property

public Material,UnityEngine DisplayMat
Résultat UnityEngine.Material

DisplayMesh public_oe property

public Mesh,UnityEngine DisplayMesh
Résultat UnityEngine.Mesh

MyGraph public_oe property

public GPUGraph.RuntimeGraph MyGraph
Résultat GPUGraph.RuntimeGraph

MyGraph2 public_oe property

public GPUGraph.RuntimeGraph MyGraph2
Résultat GPUGraph.RuntimeGraph