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GPUGraph
Examples
SampleGPUGScript
C# Class GPUGraph.Examples.SampleGPUGScript
An example of how to use GPUGraphs at runtime. Creates two objects with a given mesh/material and sets their textures to the output of two different graphs.
Inheritance:
UnityEngine.MonoBehaviour
Afficher le fichier
Open project: heyx3/GPUNoiseForUnity
Méthodes publiques
Свойство
Type
Description
DisplayMat
UnityEngine.Material
DisplayMesh
UnityEngine.Mesh
MyGraph
GPUGraph.RuntimeGraph
MyGraph2
GPUGraph.RuntimeGraph
Méthodes publiques
Méthode
Description
Start
( ) :
void
Method Details
Start()
public
méthode
public
Start
( ) :
void
Résultat
void
Property Details
DisplayMat
public_oe property
public
Material,UnityEngine
DisplayMat
Résultat
UnityEngine.Material
DisplayMesh
public_oe property
public
Mesh,UnityEngine
DisplayMesh
Résultat
UnityEngine.Mesh
MyGraph
public_oe property
public
GPUGraph.RuntimeGraph
MyGraph
Résultat
GPUGraph.RuntimeGraph
MyGraph2
public_oe property
public
GPUGraph.RuntimeGraph
MyGraph2
Résultat
GPUGraph.RuntimeGraph