C# Class GPUGraph.Examples.SampleGPUGScript

An example of how to use GPUGraphs at runtime. Creates two objects with a given mesh/material and sets their textures to the output of two different graphs.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: heyx3/GPUNoiseForUnity

Public Properties

Property Type Description
DisplayMat UnityEngine.Material
DisplayMesh UnityEngine.Mesh
MyGraph GPUGraph.RuntimeGraph
MyGraph2 GPUGraph.RuntimeGraph

Public Methods

Method Description
Start ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Property Details

DisplayMat public property

public Material,UnityEngine DisplayMat
return UnityEngine.Material

DisplayMesh public property

public Mesh,UnityEngine DisplayMesh
return UnityEngine.Mesh

MyGraph public property

public GPUGraph.RuntimeGraph MyGraph
return GPUGraph.RuntimeGraph

MyGraph2 public property

public GPUGraph.RuntimeGraph MyGraph2
return GPUGraph.RuntimeGraph