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GPUGraph
Examples
SampleGPUGScript
C# Class GPUGraph.Examples.SampleGPUGScript
An example of how to use GPUGraphs at runtime. Creates two objects with a given mesh/material and sets their textures to the output of two different graphs.
Inheritance:
UnityEngine.MonoBehaviour
Show file
Open project: heyx3/GPUNoiseForUnity
Public Properties
Property
Type
Description
DisplayMat
UnityEngine.Material
DisplayMesh
UnityEngine.Mesh
MyGraph
GPUGraph.RuntimeGraph
MyGraph2
GPUGraph.RuntimeGraph
Public Methods
Method
Description
Start
( ) :
void
Method Details
Start()
public
method
public
Start
( ) :
void
return
void
Property Details
DisplayMat
public property
public
Material,UnityEngine
DisplayMat
return
UnityEngine.Material
DisplayMesh
public property
public
Mesh,UnityEngine
DisplayMesh
return
UnityEngine.Mesh
MyGraph
public property
public
GPUGraph.RuntimeGraph
MyGraph
return
GPUGraph.RuntimeGraph
MyGraph2
public property
public
GPUGraph.RuntimeGraph
MyGraph2
return
GPUGraph.RuntimeGraph