C# Class Fusion.Engine.Graphics.GIS.ModelLayer

Inheritance: Gis.GisLayer
ファイルを表示 Open project: demiurghg/FusionEngine

Public Properties

Property Type Description
InstancedCountToDraw int
LonLatPosition DVector2
ScaleFactor float
Transparency float
UseOverallColor bool
XRay bool
Yaw float

Protected Properties

Property Type Description
model Scene
transforms System.Matrix[]

Public Methods

Method Description
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
ModelLayer ( Game engine, DVector2 lonLatPosition, string fileName, int maxInstancedCount ) : System
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List

Method Details

Draw() public method

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime Fusion.Engine.Common.GameTime
constBuffer ConstantBuffer
return void

ModelLayer() public method

public ModelLayer ( Game engine, DVector2 lonLatPosition, string fileName, int maxInstancedCount ) : System
engine Game
lonLatPosition DVector2
fileName string
maxInstancedCount int
return System

Select() public method

public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List
nearPoint System.DVector3
farPoint System.DVector3
return List

Property Details

InstancedCountToDraw public_oe property

public int InstancedCountToDraw
return int

LonLatPosition public_oe property

public DVector2 LonLatPosition
return DVector2

ScaleFactor public_oe property

public float ScaleFactor
return float

Transparency public_oe property

public float Transparency
return float

UseOverallColor public_oe property

public bool UseOverallColor
return bool

XRay public_oe property

public bool XRay
return bool

Yaw public_oe property

public float Yaw
return float

model protected_oe property

protected Scene model
return Scene

transforms protected_oe property

protected Matrix[],System transforms
return System.Matrix[]