Property | Type | Description | |
---|---|---|---|
InstancedCountToDraw | int | ||
LonLatPosition | DVector2 | ||
ScaleFactor | float | ||
Transparency | float | ||
UseOverallColor | bool | ||
XRay | bool | ||
Yaw | float |
Property | Type | Description | |
---|---|---|---|
model | Scene | ||
transforms | System.Matrix[] |
Method | Description | |
---|---|---|
Draw ( |
||
ModelLayer ( Game engine, DVector2 lonLatPosition, string fileName, int maxInstancedCount ) : System | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
public Draw ( |
||
gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public ModelLayer ( Game engine, DVector2 lonLatPosition, string fileName, int maxInstancedCount ) : System | ||
engine | Game | |
lonLatPosition | DVector2 | |
fileName | string | |
maxInstancedCount | int | |
return | System |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
return | List |