C# Class FMODUnity.StudioBankLoader

Inheritance: UnityEngine.MonoBehaviour
ファイルを表示 Open project: fmod/UnityIntegration Class Usage Examples

Public Properties

Property Type Description
CollisionTag String
LoadEvent LoaderGameEvent
PreloadSamples bool
UnloadEvent LoaderGameEvent

Public Methods

Method Description
HandleGameEvent ( LoaderGameEvent gameEvent ) : void
Load ( ) : void
OnApplicationQuit ( ) : void
OnDestroy ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void
Unload ( ) : void

Method Details

HandleGameEvent() public method

public HandleGameEvent ( LoaderGameEvent gameEvent ) : void
gameEvent LoaderGameEvent
return void

Load() public method

public Load ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

Unload() public method

public Unload ( ) : void
return void

Property Details

CollisionTag public_oe property

public String CollisionTag
return String

LoadEvent public_oe property

public LoaderGameEvent LoadEvent
return LoaderGameEvent

PreloadSamples public_oe property

public bool PreloadSamples
return bool

UnloadEvent public_oe property

public LoaderGameEvent UnloadEvent
return LoaderGameEvent