C# Class FMODUnity.StudioBankLoader

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: fmod/UnityIntegration Class Usage Examples

Public Properties

Property Type Description
CollisionTag String
LoadEvent LoaderGameEvent
PreloadSamples bool
UnloadEvent LoaderGameEvent

Public Methods

Method Description
HandleGameEvent ( LoaderGameEvent gameEvent ) : void
Load ( ) : void
OnApplicationQuit ( ) : void
OnDestroy ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void
Unload ( ) : void

Method Details

HandleGameEvent() public method

public HandleGameEvent ( LoaderGameEvent gameEvent ) : void
gameEvent LoaderGameEvent
return void

Load() public method

public Load ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

Unload() public method

public Unload ( ) : void
return void

Property Details

CollisionTag public property

public String CollisionTag
return String

LoadEvent public property

public LoaderGameEvent LoadEvent
return LoaderGameEvent

PreloadSamples public property

public bool PreloadSamples
return bool

UnloadEvent public property

public LoaderGameEvent UnloadEvent
return LoaderGameEvent