C# Class ExampleMod.Tiles.VoidMonolith

Inheritance: Terraria.ModLoader.ModTile
ファイルを表示 Open project: bluemagic123/tModLoader

Public Methods

Method Description
AnimateTile ( int &frame, int &frameCounter ) : void
HitWire ( int i, int j ) : void
KillMultiTile ( int i, int j, int frameX, int frameY ) : void
MouseOver ( int i, int j ) : void
NearbyEffects ( int i, int j, bool closer ) : void
PreDraw ( int i, int j, SpriteBatch spriteBatch ) : bool
RightClick ( int i, int j ) : void
SetDefaults ( ) : void

Method Details

AnimateTile() public method

public AnimateTile ( int &frame, int &frameCounter ) : void
frame int
frameCounter int
return void

HitWire() public method

public HitWire ( int i, int j ) : void
i int
j int
return void

KillMultiTile() public method

public KillMultiTile ( int i, int j, int frameX, int frameY ) : void
i int
j int
frameX int
frameY int
return void

MouseOver() public method

public MouseOver ( int i, int j ) : void
i int
j int
return void

NearbyEffects() public method

public NearbyEffects ( int i, int j, bool closer ) : void
i int
j int
closer bool
return void

PreDraw() public method

public PreDraw ( int i, int j, SpriteBatch spriteBatch ) : bool
i int
j int
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return bool

RightClick() public method

public RightClick ( int i, int j ) : void
i int
j int
return void

SetDefaults() public method

public SetDefaults ( ) : void
return void