C# Class Engine.Objects.FastTextureAtlas

Wraps a texture atlas to perform fast hardware-accelerated updates on the source image.
ファイルを表示 Open project: Radnen/sphere-sfml Class Usage Examples

Public Methods

Method Description
FastTextureAtlas ( TextureAtlas atlas ) : System
Line ( int x1, int y1, int x2, int y2 ) : void
Line ( uint dest, Line l ) : void
Refresh ( ) : void
SetImageAt ( uint dest, uint source ) : void

Method Details

FastTextureAtlas() public method

public FastTextureAtlas ( TextureAtlas atlas ) : System
atlas TextureAtlas
return System

Line() public method

public Line ( int x1, int y1, int x2, int y2 ) : void
x1 int
y1 int
x2 int
y2 int
return void

Line() public method

public Line ( uint dest, Line l ) : void
dest uint
l Line
return void

Refresh() public method

public Refresh ( ) : void
return void

SetImageAt() public method

public SetImageAt ( uint dest, uint source ) : void
dest uint
source uint
return void