C# Class Dischord.Entity

ファイルを表示 Open project: jbrownbridge/Dischord

Protected Properties

Property Type Description
animationInterval float
facing int
isAlive bool
moving bool
position Vector2
sprite Microsoft.Xna.Framework.Graphics.Sprite

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite ) : System
Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite, float animationInterval ) : System
GetInstance ( String data ) : Entity
Update ( GameTime gameTime ) : void
toChar ( ) : char

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Entity() public method

public Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite ) : System
position Vector2
sprite Microsoft.Xna.Framework.Graphics.Sprite
return System

Entity() public method

public Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite, float animationInterval ) : System
position Vector2
sprite Microsoft.Xna.Framework.Graphics.Sprite
animationInterval float
return System

GetInstance() public static method

public static GetInstance ( String data ) : Entity
data String
return Entity

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

toChar() public method

public toChar ( ) : char
return char

Property Details

animationInterval protected_oe property

protected float animationInterval
return float

facing protected_oe property

protected int facing
return int

isAlive protected_oe property

protected bool isAlive
return bool

moving protected_oe property

protected bool moving
return bool

position protected_oe property

protected Vector2 position
return Vector2

sprite protected_oe property

protected Sprite,Microsoft.Xna.Framework.Graphics sprite
return Microsoft.Xna.Framework.Graphics.Sprite