Property | Type | Description | |
---|---|---|---|
animationInterval | float | ||
facing | int | ||
isAlive | bool | ||
moving | bool | ||
position | Vector2 | ||
sprite | Microsoft.Xna.Framework.Graphics.Sprite |
Method | Description | |
---|---|---|
Draw ( |
||
Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite ) : System | ||
Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite, float animationInterval ) : System | ||
GetInstance ( String data ) : Entity | ||
Update ( |
||
toChar ( ) : char |
public Draw ( |
||
gameTime | ||
return | void |
public Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite ) : System | ||
position | Vector2 | |
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
return | System |
public Entity ( Vector2 position, Microsoft.Xna.Framework.Graphics.Sprite sprite, float animationInterval ) : System | ||
position | Vector2 | |
sprite | Microsoft.Xna.Framework.Graphics.Sprite | |
animationInterval | float | |
return | System |
public static GetInstance ( String data ) : Entity | ||
data | String | |
return | Entity |
public Update ( |
||
gameTime | ||
return | void |