C# Class shaderSaver, GGJ2016

Inheritance: MonoBehaviour
ファイルを表示 Open project: netgrind/GGJ2016

Public Properties

Property Type Description
getSeries bool
height int
mat Material
numFrames int
savePath string
startFrame int
width int

Public Methods

Method Description
OnEnable ( ) : void
Save ( string p ) : void
Update ( ) : void
UpdateTextures ( ) : void

Method Details

OnEnable() public method

public OnEnable ( ) : void
return void

Save() public method

public Save ( string p ) : void
p string
return void

Update() public method

public Update ( ) : void
return void

UpdateTextures() public method

public UpdateTextures ( ) : void
return void

Property Details

getSeries public_oe property

public bool getSeries
return bool

height public_oe property

public int height
return int

mat public_oe property

public Material mat
return Material

numFrames public_oe property

public int numFrames
return int

savePath public_oe property

public string savePath
return string

startFrame public_oe property

public int startFrame
return int

width public_oe property

public int width
return int