C# Class shaderSaver, GGJ2016

Inheritance: MonoBehaviour
Show file Open project: netgrind/GGJ2016

Public Properties

Property Type Description
getSeries bool
height int
mat Material
numFrames int
savePath string
startFrame int
width int

Public Methods

Method Description
OnEnable ( ) : void
Save ( string p ) : void
Update ( ) : void
UpdateTextures ( ) : void

Method Details

OnEnable() public method

public OnEnable ( ) : void
return void

Save() public method

public Save ( string p ) : void
p string
return void

Update() public method

public Update ( ) : void
return void

UpdateTextures() public method

public UpdateTextures ( ) : void
return void

Property Details

getSeries public property

public bool getSeries
return bool

height public property

public int height
return int

mat public property

public Material mat
return Material

numFrames public property

public int numFrames
return int

savePath public property

public string savePath
return string

startFrame public property

public int startFrame
return int

width public property

public int width
return int