C# Class move, source

Inheritance: MonoBehaviour
ファイルを表示 Open project: unityosgt/source Class Usage Examples

Public Properties

Property Type Description
attackDelayTime float
canMove bool
deathA bool
deathAnimation UnityEngine.AnimationClip
gravity float
hit bool
hit1Animation UnityEngine.AnimationClip
idleA bool
idleAnimation UnityEngine.AnimationClip
isNormalControl bool
jumpA bool
jumpAnimation UnityEngine.AnimationClip
jumpSpeed float
myName string
myPhotonView PhotonView,
playerTeam int
point int
punch bool
punch1A bool
punch1Animation AnimationClip
punch2A bool
punch2Animation AnimationClip
punch3A bool
punch3Animation AnimationClip
randomPunchaAnimation int
runA bool
runAnimation AnimationClip
skinColor int
speed float
team1Players int
team2Players int
torso Transform
walkDelayTime float

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
BluePlayer ( ) : void
DelayAttack ( ) : IEnumerator
DelayWalk ( ) : IEnumerator
RedPlayer ( ) : void
addP ( ) : void
hitAnimation ( ) : void
hitF ( ) : IEnumerator
namePlayer ( ) : void
setNameGlobal ( string playerName ) : void
stop ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

attackDelayTime public_oe property

public float attackDelayTime
return float

canMove public_oe property

public bool canMove
return bool

deathA public_oe property

public bool deathA
return bool

deathAnimation public_oe property

public AnimationClip,UnityEngine deathAnimation
return UnityEngine.AnimationClip

gravity public_oe property

public float gravity
return float

hit public_oe property

public bool hit
return bool

hit1Animation public_oe property

public AnimationClip,UnityEngine hit1Animation
return UnityEngine.AnimationClip

idleA public_oe property

public bool idleA
return bool

idleAnimation public_oe property

public AnimationClip,UnityEngine idleAnimation
return UnityEngine.AnimationClip

isNormalControl public_oe property

public bool isNormalControl
return bool

jumpA public_oe property

public bool jumpA
return bool

jumpAnimation public_oe property

public AnimationClip,UnityEngine jumpAnimation
return UnityEngine.AnimationClip

jumpSpeed public_oe property

public float jumpSpeed
return float

myName public_oe property

public string myName
return string

myPhotonView public_oe property

public PhotonView, myPhotonView
return PhotonView,

playerTeam public_oe property

public int playerTeam
return int

point public_oe property

public int point
return int

punch public_oe property

public bool punch
return bool

punch1A public_oe property

public bool punch1A
return bool

punch1Animation public_oe property

public AnimationClip punch1Animation
return AnimationClip

punch2A public_oe property

public bool punch2A
return bool

punch2Animation public_oe property

public AnimationClip punch2Animation
return AnimationClip

punch3A public_oe property

public bool punch3A
return bool

punch3Animation public_oe property

public AnimationClip punch3Animation
return AnimationClip

randomPunchaAnimation public_oe property

public int randomPunchaAnimation
return int

runA public_oe property

public bool runA
return bool

runAnimation public_oe property

public AnimationClip runAnimation
return AnimationClip

skinColor public_oe property

public int skinColor
return int

speed public_oe property

public float speed
return float

team1Players public_oe property

public int team1Players
return int

team2Players public_oe property

public int team2Players
return int

torso public_oe property

public Transform torso
return Transform

walkDelayTime public_oe property

public float walkDelayTime
return float