Свойство | Type | Description | |
---|---|---|---|
attackDelayTime | float | ||
canMove | bool | ||
deathA | bool | ||
deathAnimation | |||
gravity | float | ||
hit | bool | ||
hit1Animation | |||
idleA | bool | ||
idleAnimation | |||
isNormalControl | bool | ||
jumpA | bool | ||
jumpAnimation | |||
jumpSpeed | float | ||
myName | string | ||
myPhotonView | PhotonView, | ||
playerTeam | int | ||
point | int | ||
punch | bool | ||
punch1A | bool | ||
punch1Animation | AnimationClip | ||
punch2A | bool | ||
punch2Animation | AnimationClip | ||
punch3A | bool | ||
punch3Animation | AnimationClip | ||
randomPunchaAnimation | int | ||
runA | bool | ||
runAnimation | AnimationClip | ||
skinColor | int | ||
speed | float | ||
team1Players | int | ||
team2Players | int | ||
torso | Transform | ||
walkDelayTime | float |
Méthode | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
BluePlayer ( ) : void | ||
DelayAttack ( ) : IEnumerator | ||
DelayWalk ( ) : IEnumerator | ||
RedPlayer ( ) : void | ||
addP ( ) : void | ||
hitAnimation ( ) : void | ||
hitF ( ) : IEnumerator | ||
namePlayer ( ) : void | ||
setNameGlobal ( string playerName ) : void | ||
stop ( ) : IEnumerator |
public AnimationClip,UnityEngine deathAnimation | ||
Résultat |
public AnimationClip,UnityEngine hit1Animation | ||
Résultat |
public AnimationClip,UnityEngine idleAnimation | ||
Résultat |
public AnimationClip,UnityEngine jumpAnimation | ||
Résultat |