C# Class mainMenuUI, TLH

Inheritance: MonoBehaviour
ファイルを表示 Open project: hydrater/TLH

Public Properties

Property Type Description
charList GameObject[]
mainPer Transform
saveSystem GameObject
sound UnityEngine.AudioClip
start GameObject

Public Methods

Method Description
BackToMainMenu ( ) : void
ChangeCharacterLeft ( ) : void
ChangeCharacterRight ( ) : void
ExitGame ( ) : void
GoToNew ( ) : void
HoverOutExit ( ) : void
HoverOutNew ( ) : void
HoverOutOpt ( ) : void
HoverOutStart ( ) : void
HoverOverExit ( ) : void
HoverOverNew ( ) : void
HoverOverOpt ( ) : void
HoverOverStart ( ) : void
Start ( ) : void
Update ( ) : void
closeNotification ( ) : void
playSound ( byte soundNo ) : void
save ( ) : void
setChar ( byte charNumber ) : void
startGame ( ) : void

Method Details

BackToMainMenu() public method

public BackToMainMenu ( ) : void
return void

ChangeCharacterLeft() public method

public ChangeCharacterLeft ( ) : void
return void

ChangeCharacterRight() public method

public ChangeCharacterRight ( ) : void
return void

ExitGame() public method

public ExitGame ( ) : void
return void

GoToNew() public method

public GoToNew ( ) : void
return void

HoverOutExit() public method

public HoverOutExit ( ) : void
return void

HoverOutNew() public method

public HoverOutNew ( ) : void
return void

HoverOutOpt() public method

public HoverOutOpt ( ) : void
return void

HoverOutStart() public method

public HoverOutStart ( ) : void
return void

HoverOverExit() public method

public HoverOverExit ( ) : void
return void

HoverOverNew() public method

public HoverOverNew ( ) : void
return void

HoverOverOpt() public method

public HoverOverOpt ( ) : void
return void

HoverOverStart() public method

public HoverOverStart ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

closeNotification() public method

public closeNotification ( ) : void
return void

playSound() public method

public playSound ( byte soundNo ) : void
soundNo byte
return void

save() public method

public save ( ) : void
return void

setChar() public method

public setChar ( byte charNumber ) : void
charNumber byte
return void

startGame() public method

public startGame ( ) : void
return void

Property Details

charList public_oe property

public GameObject[] charList
return GameObject[]

mainPer public_oe property

public Transform mainPer
return Transform

saveSystem public_oe property

public GameObject saveSystem
return GameObject

sound public_oe property

public AudioClip,UnityEngine sound
return UnityEngine.AudioClip

start public_oe property

public GameObject start
return GameObject