C# Class mainMenuUI, TLH

Inheritance: MonoBehaviour
Show file Open project: hydrater/TLH

Public Properties

Property Type Description
charList GameObject[]
mainPer Transform
saveSystem GameObject
sound UnityEngine.AudioClip
start GameObject

Public Methods

Method Description
BackToMainMenu ( ) : void
ChangeCharacterLeft ( ) : void
ChangeCharacterRight ( ) : void
ExitGame ( ) : void
GoToNew ( ) : void
HoverOutExit ( ) : void
HoverOutNew ( ) : void
HoverOutOpt ( ) : void
HoverOutStart ( ) : void
HoverOverExit ( ) : void
HoverOverNew ( ) : void
HoverOverOpt ( ) : void
HoverOverStart ( ) : void
Start ( ) : void
Update ( ) : void
closeNotification ( ) : void
playSound ( byte soundNo ) : void
save ( ) : void
setChar ( byte charNumber ) : void
startGame ( ) : void

Method Details

BackToMainMenu() public method

public BackToMainMenu ( ) : void
return void

ChangeCharacterLeft() public method

public ChangeCharacterLeft ( ) : void
return void

ChangeCharacterRight() public method

public ChangeCharacterRight ( ) : void
return void

ExitGame() public method

public ExitGame ( ) : void
return void

GoToNew() public method

public GoToNew ( ) : void
return void

HoverOutExit() public method

public HoverOutExit ( ) : void
return void

HoverOutNew() public method

public HoverOutNew ( ) : void
return void

HoverOutOpt() public method

public HoverOutOpt ( ) : void
return void

HoverOutStart() public method

public HoverOutStart ( ) : void
return void

HoverOverExit() public method

public HoverOverExit ( ) : void
return void

HoverOverNew() public method

public HoverOverNew ( ) : void
return void

HoverOverOpt() public method

public HoverOverOpt ( ) : void
return void

HoverOverStart() public method

public HoverOverStart ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

closeNotification() public method

public closeNotification ( ) : void
return void

playSound() public method

public playSound ( byte soundNo ) : void
soundNo byte
return void

save() public method

public save ( ) : void
return void

setChar() public method

public setChar ( byte charNumber ) : void
charNumber byte
return void

startGame() public method

public startGame ( ) : void
return void

Property Details

charList public property

public GameObject[] charList
return GameObject[]

mainPer public property

public Transform mainPer
return Transform

saveSystem public property

public GameObject saveSystem
return GameObject

sound public property

public AudioClip,UnityEngine sound
return UnityEngine.AudioClip

start public property

public GameObject start
return GameObject