C# Class childControl, Bad-monsters

Inheritance: MonoBehaviour
ファイルを表示 Open project: Gennyi/Bad-monsters

Public Properties

Property Type Description
currentState states
dispatchOnce bool
pointToMove Transform
pointsOfInterests Transform[]
scaryLevel int
speed float
timeOfInteracting float
timeOfSleep float

Public Methods

Method Description
Awake ( ) : void
Flip ( ) : void
OnGUI ( ) : void
OnTriggerEnter2D ( Collider2D other ) : void
Update ( ) : void
findWay ( Transform target ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Update() public method

public Update ( ) : void
return void

findWay() public method

public findWay ( Transform target ) : void
target Transform
return void

Property Details

currentState public_oe property

public states currentState
return states

dispatchOnce public_oe property

public bool dispatchOnce
return bool

pointToMove public_oe property

public Transform pointToMove
return Transform

pointsOfInterests public_oe property

public Transform[] pointsOfInterests
return Transform[]

scaryLevel public_oe property

public int scaryLevel
return int

speed public_oe property

public float speed
return float

timeOfInteracting public_oe property

public float timeOfInteracting
return float

timeOfSleep public_oe property

public float timeOfSleep
return float