Property | Type | Description | |
---|---|---|---|
aggro | Transform | ||
attackDelay | float | ||
boss | Tree_Torch, | ||
numOfRoots | int | ||
root | GameObject | ||
rootMan | GameObject | ||
rootManSpawners | Transform[] | ||
shadow | GameObject | ||
spider | GameObject | ||
spiderSpawners_Stage1 | Transform[] | ||
spiderSpawners_Stage2 | Transform[] | ||
torches | Transform[] | ||
woodMan | GameObject | ||
woodSpawn | Transform[] |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public Transform[] spiderSpawners_Stage1 | ||
return | Transform[] |
public Transform[] spiderSpawners_Stage2 | ||
return | Transform[] |