Property | Type | Description | |
---|---|---|---|
ID | int | ||
eyes | Transform | ||
habitat | int | ||
maxWalkDistance | float | ||
offset | Vector3 | ||
predatorList | int[] | ||
preyList | int[] | ||
searchingTurnSpeed | float | ||
sightRange | float |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnTriggerStay ( Collider other ) : void | ||
SetUpPointArrays ( GameObject objects ) : Transform[] | ||
_join ( Transform x, Transform y ) : Transform[] |