C# Class StatePatternCritter, Wallcology-Simulator

Inheritance: MonoBehaviour
Show file Open project: ltg-uic/Wallcology-Simulator Class Usage Examples

Public Properties

Property Type Description
ID int
eyes Transform
habitat int
maxWalkDistance float
offset Vector3
predatorList int[]
preyList int[]
searchingTurnSpeed float
sightRange float

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
Awake ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerStay ( Collider other ) : void
SetUpPointArrays ( GameObject objects ) : Transform[]
_join ( Transform x, Transform y ) : Transform[]

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

ID public property

public int ID
return int

eyes public property

public Transform eyes
return Transform

habitat public property

public int habitat
return int

maxWalkDistance public property

public float maxWalkDistance
return float

offset public property

public Vector3 offset
return Vector3

predatorList public property

public int[] predatorList
return int[]

preyList public property

public int[] preyList
return int[]

searchingTurnSpeed public property

public float searchingTurnSpeed
return float

sightRange public property

public float sightRange
return float