C# Class SpikesBehaviour, ProjectDungeon

Inheritance: MonoBehaviour
ファイルを表示 Open project: Ryuu22/ProjectDungeon

Public Properties

Property Type Description
activeTime float
damageTime float
inactiveTime float
onHoldTime float
rend SpriteRenderer
sprites Sprite[]
state State
timeCounter float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D, other ) : void
OnTriggerStay2D ( Collider2D, other ) : void
SetActive ( ) : void
SetInactive ( ) : void
SetOnHold ( ) : void
Start ( ) : void
Update ( ) : void
UpdateActive ( ) : void
UpdateInactive ( ) : void
UpdateOnHold ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D, other ) : void
other Collider2D,
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D, other ) : void
other Collider2D,
return void

SetActive() public method

public SetActive ( ) : void
return void

SetInactive() public method

public SetInactive ( ) : void
return void

SetOnHold() public method

public SetOnHold ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateActive() public method

public UpdateActive ( ) : void
return void

UpdateInactive() public method

public UpdateInactive ( ) : void
return void

UpdateOnHold() public method

public UpdateOnHold ( ) : void
return void

Property Details

activeTime public_oe property

public float activeTime
return float

damageTime public_oe property

public float damageTime
return float

inactiveTime public_oe property

public float inactiveTime
return float

onHoldTime public_oe property

public float onHoldTime
return float

rend public_oe property

public SpriteRenderer rend
return SpriteRenderer

sprites public_oe property

public Sprite[] sprites
return Sprite[]

state public_oe property

public State state
return State

timeCounter public_oe property

public float timeCounter
return float