C# Class SpikesBehaviour, ProjectDungeon

Inheritance: MonoBehaviour
Show file Open project: Ryuu22/ProjectDungeon

Public Properties

Property Type Description
activeTime float
damageTime float
inactiveTime float
onHoldTime float
rend SpriteRenderer
sprites Sprite[]
state State
timeCounter float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D, other ) : void
OnTriggerStay2D ( Collider2D, other ) : void
SetActive ( ) : void
SetInactive ( ) : void
SetOnHold ( ) : void
Start ( ) : void
Update ( ) : void
UpdateActive ( ) : void
UpdateInactive ( ) : void
UpdateOnHold ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D, other ) : void
other Collider2D,
return void

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D, other ) : void
other Collider2D,
return void

SetActive() public method

public SetActive ( ) : void
return void

SetInactive() public method

public SetInactive ( ) : void
return void

SetOnHold() public method

public SetOnHold ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateActive() public method

public UpdateActive ( ) : void
return void

UpdateInactive() public method

public UpdateInactive ( ) : void
return void

UpdateOnHold() public method

public UpdateOnHold ( ) : void
return void

Property Details

activeTime public property

public float activeTime
return float

damageTime public property

public float damageTime
return float

inactiveTime public property

public float inactiveTime
return float

onHoldTime public property

public float onHoldTime
return float

rend public property

public SpriteRenderer rend
return SpriteRenderer

sprites public property

public Sprite[] sprites
return Sprite[]

state public property

public State state
return State

timeCounter public property

public float timeCounter
return float