Property | Type | Description | |
---|---|---|---|
atLevel | int | ||
skillID | int | ||
skillLevel | int |
Method | Description | |
---|---|---|
CanUse ( Character, c ) : bool | ||
ChangeUseLevel ( int change ) : void | ||
GetChoiceContent ( HUDContentType type ) : ChoiceContent, | ||
GetContent ( ) : GUIContent | ||
GetCopy ( ) : SkillLearn, | ||
GetData ( Hashtable ht, bool saveGame ) : Hashtable | ||
GetDescription ( ) : string | ||
GetIcon ( ) : |
||
GetLevel ( ) : int | ||
GetName ( ) : string | ||
SetData ( Hashtable ht, bool saveGame ) : void | ||
SetHighestUseLevel ( Character, c ) : void | ||
SetUseLevel ( int lvl ) : void | ||
SkillLearn ( ) : System.Collections | ||
SkillLearn ( Hashtable ht, bool saveGame ) : System.Collections | ||
SkillLearn ( int id, int lvl ) : System.Collections |
public GetChoiceContent ( HUDContentType type ) : ChoiceContent, | ||
type | HUDContentType | |
return | ChoiceContent, |
public GetData ( Hashtable ht, bool saveGame ) : Hashtable | ||
ht | Hashtable | |
saveGame | bool | |
return | Hashtable |
public SetData ( Hashtable ht, bool saveGame ) : void | ||
ht | Hashtable | |
saveGame | bool | |
return | void |
public SetHighestUseLevel ( Character, c ) : void | ||
c | Character, | |
return | void |
public SkillLearn ( Hashtable ht, bool saveGame ) : System.Collections | ||
ht | Hashtable | |
saveGame | bool | |
return | System.Collections |
public SkillLearn ( int id, int lvl ) : System.Collections | ||
id | int | |
lvl | int | |
return | System.Collections |