C# Class ProceduralCylinder, Unity-Components

Inheritance: MonoBehaviour
ファイルを表示 Open project: doukasd/Unity-Components Class Usage Examples

Public Properties

Property Type Description
heightSegments int
radialSegments int

Public Methods

Method Description
AssignDefaultShader ( ) : void
Awake ( ) : void
Rebuild ( ) : void
SetColliderMesh ( ) : void
calculateMeshTangents ( Mesh mesh ) : void

Method Details

AssignDefaultShader() public method

public AssignDefaultShader ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

Rebuild() public method

public Rebuild ( ) : void
return void

SetColliderMesh() public method

public SetColliderMesh ( ) : void
return void

calculateMeshTangents() public method

public calculateMeshTangents ( Mesh mesh ) : void
mesh Mesh
return void

Property Details

heightSegments public_oe property

public int heightSegments
return int

radialSegments public_oe property

public int radialSegments
return int