C# Class Possessable

Inheritance: GameBehavior
ファイルを表示 Open project: mezosaurus/eae-project Class Usage Examples

Public Properties

Property Type Description
Active bool
actionSound UnityEngine.AudioClip
enterSound UnityEngine.AudioClip
exitSound UnityEngine.AudioClip

Protected Properties

Property Type Description
acting bool
baseX float
baseY float
colors Color>.Dictionary
needToSend bool

Public Methods

Method Description
exorcise ( ) : void
possess ( ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
HandleInput ( ) : void
Start ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

HandleInput() protected method

protected HandleInput ( ) : void
return void

Start() protected method

protected Start ( ) : void
return void

exorcise() public method

public exorcise ( ) : void
return void

possess() public method

public possess ( ) : void
return void

Property Details

Active public_oe property

public bool Active
return bool

acting protected_oe property

protected bool acting
return bool

actionSound public_oe property

public AudioClip,UnityEngine actionSound
return UnityEngine.AudioClip

baseX protected_oe property

protected float baseX
return float

baseY protected_oe property

protected float baseY
return float

colors protected_oe property

protected Dictionary colors
return Color>.Dictionary

enterSound public_oe property

public AudioClip,UnityEngine enterSound
return UnityEngine.AudioClip

exitSound public_oe property

public AudioClip,UnityEngine exitSound
return UnityEngine.AudioClip

needToSend protected_oe property

protected bool needToSend
return bool