C# Class Possessable

Inheritance: GameBehavior
Show file Open project: mezosaurus/eae-project Class Usage Examples

Public Properties

Property Type Description
Active bool
actionSound UnityEngine.AudioClip
enterSound UnityEngine.AudioClip
exitSound UnityEngine.AudioClip

Protected Properties

Property Type Description
acting bool
baseX float
baseY float
colors Color>.Dictionary
needToSend bool

Public Methods

Method Description
exorcise ( ) : void
possess ( ) : void

Protected Methods

Method Description
GameUpdate ( ) : void
HandleInput ( ) : void
Start ( ) : void

Method Details

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

HandleInput() protected method

protected HandleInput ( ) : void
return void

Start() protected method

protected Start ( ) : void
return void

exorcise() public method

public exorcise ( ) : void
return void

possess() public method

public possess ( ) : void
return void

Property Details

Active public property

public bool Active
return bool

acting protected property

protected bool acting
return bool

actionSound public property

public AudioClip,UnityEngine actionSound
return UnityEngine.AudioClip

baseX protected property

protected float baseX
return float

baseY protected property

protected float baseY
return float

colors protected property

protected Dictionary colors
return Color>.Dictionary

enterSound public property

public AudioClip,UnityEngine enterSound
return UnityEngine.AudioClip

exitSound public property

public AudioClip,UnityEngine exitSound
return UnityEngine.AudioClip

needToSend protected property

protected bool needToSend
return bool