C# Class PlayerController1

Inheritance: MonoBehaviour
ファイルを表示 Open project: QRayarch/MorningRitual Class Usage Examples

Public Properties

Property Type Description
crow UnityEngine.AudioClip
dead bool
deathSounds UnityEngine.AudioClip[]
groundObject LayerMask
groundRadius float
hasJumpAnimation bool
hasWalkAnimation bool
isJumping bool
jumpSpeed float
maxSpeed float
rdBody UnityEngine.Rigidbody2D
resetLevel bool
resetPosition Vector3
speed float
squakSounds UnityEngine.AudioClip[]

Public Methods

Method Description
FixedUpdate ( ) : void
Flip ( ) : void
GetIsJumping ( ) : bool
OnDisable ( ) : void
Reset ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

GetIsJumping() public method

public GetIsJumping ( ) : bool
return bool

OnDisable() public method

public OnDisable ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

crow public_oe property

public AudioClip,UnityEngine crow
return UnityEngine.AudioClip

dead public_oe property

public bool dead
return bool

deathSounds public_oe property

public AudioClip[],UnityEngine deathSounds
return UnityEngine.AudioClip[]

groundObject public_oe property

public LayerMask groundObject
return LayerMask

groundRadius public_oe property

public float groundRadius
return float

hasJumpAnimation public_oe property

public bool hasJumpAnimation
return bool

hasWalkAnimation public_oe property

public bool hasWalkAnimation
return bool

isJumping public_oe property

public bool isJumping
return bool

jumpSpeed public_oe property

public float jumpSpeed
return float

maxSpeed public_oe property

public float maxSpeed
return float

rdBody public_oe property

public Rigidbody2D,UnityEngine rdBody
return UnityEngine.Rigidbody2D

resetLevel public_oe property

public bool resetLevel
return bool

resetPosition public_oe property

public Vector3 resetPosition
return Vector3

speed public_oe property

public float speed
return float

squakSounds public_oe property

public AudioClip[],UnityEngine squakSounds
return UnityEngine.AudioClip[]