C# Class PlayerController1

Inheritance: MonoBehaviour
Show file Open project: QRayarch/MorningRitual Class Usage Examples

Public Properties

Property Type Description
crow UnityEngine.AudioClip
dead bool
deathSounds UnityEngine.AudioClip[]
groundObject LayerMask
groundRadius float
hasJumpAnimation bool
hasWalkAnimation bool
isJumping bool
jumpSpeed float
maxSpeed float
rdBody UnityEngine.Rigidbody2D
resetLevel bool
resetPosition Vector3
speed float
squakSounds UnityEngine.AudioClip[]

Public Methods

Method Description
FixedUpdate ( ) : void
Flip ( ) : void
GetIsJumping ( ) : bool
OnDisable ( ) : void
Reset ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

GetIsJumping() public method

public GetIsJumping ( ) : bool
return bool

OnDisable() public method

public OnDisable ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

crow public property

public AudioClip,UnityEngine crow
return UnityEngine.AudioClip

dead public property

public bool dead
return bool

deathSounds public property

public AudioClip[],UnityEngine deathSounds
return UnityEngine.AudioClip[]

groundObject public property

public LayerMask groundObject
return LayerMask

groundRadius public property

public float groundRadius
return float

hasJumpAnimation public property

public bool hasJumpAnimation
return bool

hasWalkAnimation public property

public bool hasWalkAnimation
return bool

isJumping public property

public bool isJumping
return bool

jumpSpeed public property

public float jumpSpeed
return float

maxSpeed public property

public float maxSpeed
return float

rdBody public property

public Rigidbody2D,UnityEngine rdBody
return UnityEngine.Rigidbody2D

resetLevel public property

public bool resetLevel
return bool

resetPosition public property

public Vector3 resetPosition
return Vector3

speed public property

public float speed
return float

squakSounds public property

public AudioClip[],UnityEngine squakSounds
return UnityEngine.AudioClip[]