C# Class PecCard, Kinect-vs-Autism-project-CSI-2

Inheritance: MonoBehaviour
ファイルを表示 Open project: mfppvl/Kinect-vs-Autism-project-CSI-2 Class Usage Examples

Public Properties

Property Type Description
PECCards GameObject
arraySize int
avatar GameObject
bodyMatchMode bool
bodyParts GameObject
boing UnityEngine.AudioClip
clapping UnityEngine.AudioClip
match GameObject[]
numPieces int
pec GameObject[]
pecStarted bool
placeHolders GameObject[]
result Timer,
resultPanel GameObject
scriptLog log,
smokeEffect GameObject
snapCounter int
source UnityEngine.AudioSource
temp2 bool

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
wait ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

PECCards public_oe property

public GameObject PECCards
return GameObject

arraySize public_oe property

public int arraySize
return int

avatar public_oe property

public GameObject avatar
return GameObject

bodyMatchMode public_oe property

public bool bodyMatchMode
return bool

bodyParts public_oe property

public GameObject bodyParts
return GameObject

boing public_oe property

public AudioClip,UnityEngine boing
return UnityEngine.AudioClip

clapping public_oe property

public AudioClip,UnityEngine clapping
return UnityEngine.AudioClip

match public_oe property

public GameObject[] match
return GameObject[]

numPieces public_oe property

public int numPieces
return int

pec public_oe property

public GameObject[] pec
return GameObject[]

pecStarted public_oe property

public bool pecStarted
return bool

placeHolders public_oe property

public GameObject[] placeHolders
return GameObject[]

result public_oe property

public Timer, result
return Timer,

resultPanel public_oe property

public GameObject resultPanel
return GameObject

scriptLog public_oe property

public log, scriptLog
return log,

smokeEffect public_oe property

public GameObject smokeEffect
return GameObject

snapCounter public_oe property

public int snapCounter
return int

source public_oe property

public AudioSource,UnityEngine source
return UnityEngine.AudioSource

temp2 public_oe property

public bool temp2
return bool