C# Class PecCard, Kinect-vs-Autism-project-CSI-2

Inheritance: MonoBehaviour
Show file Open project: mfppvl/Kinect-vs-Autism-project-CSI-2 Class Usage Examples

Public Properties

Property Type Description
PECCards GameObject
arraySize int
avatar GameObject
bodyMatchMode bool
bodyParts GameObject
boing UnityEngine.AudioClip
clapping UnityEngine.AudioClip
match GameObject[]
numPieces int
pec GameObject[]
pecStarted bool
placeHolders GameObject[]
result Timer,
resultPanel GameObject
scriptLog log,
smokeEffect GameObject
snapCounter int
source UnityEngine.AudioSource
temp2 bool

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
wait ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

PECCards public property

public GameObject PECCards
return GameObject

arraySize public property

public int arraySize
return int

avatar public property

public GameObject avatar
return GameObject

bodyMatchMode public property

public bool bodyMatchMode
return bool

bodyParts public property

public GameObject bodyParts
return GameObject

boing public property

public AudioClip,UnityEngine boing
return UnityEngine.AudioClip

clapping public property

public AudioClip,UnityEngine clapping
return UnityEngine.AudioClip

match public property

public GameObject[] match
return GameObject[]

numPieces public property

public int numPieces
return int

pec public property

public GameObject[] pec
return GameObject[]

pecStarted public property

public bool pecStarted
return bool

placeHolders public property

public GameObject[] placeHolders
return GameObject[]

result public property

public Timer, result
return Timer,

resultPanel public property

public GameObject resultPanel
return GameObject

scriptLog public property

public log, scriptLog
return log,

smokeEffect public property

public GameObject smokeEffect
return GameObject

snapCounter public property

public int snapCounter
return int

source public property

public AudioSource,UnityEngine source
return UnityEngine.AudioSource

temp2 public property

public bool temp2
return bool