Property | Type | Description | |
---|---|---|---|
PEG | Animator | ||
PEGcharge | |||
PEGfire | |||
PEGscreen | Material | ||
attractiveSound | GameObject | ||
chargingRange | float | ||
energy | float | ||
energyDrainPerSecond | float | ||
energyRechargePerSecond | float | ||
firingRange | float | ||
maxEnergy | float | ||
maxOrbCharge | float | ||
minEnergy | float | ||
minOrbCharge | float | ||
orbChargeLoc | GameObject | ||
playerCam | GameObject | ||
ratioChargePerSecond | float | ||
recharging | bool | ||
screens | UnityEngine.Texture2D[] | ||
shootingOrb | GameObject | ||
soundDelay | float |
Method | Description | |
---|---|---|
AddEnergy ( float e ) : void | ||
Charge ( ) : void | ||
FireShot ( ) : void | ||
GetRatio ( ) : float | ||
Start ( ) : void | ||
StartShot ( ) : void | ||
Update ( ) : void | ||
UpdateDisplay ( ) : void | ||
makeSound ( float intensity ) : void |