C# Class EmotivCtrl, community-sdk

Inheritance: MonoBehaviour
ファイルを表示 Open project: Emotiv/community-sdk Class Usage Examples

Public Properties

Property Type Description
engine EmoEngine
engineUserID int
message_box Text
modal GameObject
password InputField,
profileName InputField,
userCloudID int
userName InputField,

Public Methods

Method Description
AceptTrainig ( bool accept ) : void
Close ( ) : void
CloudConnected ( ) : bool
LoadProfile ( ) : void
SaveProfile ( ) : void
TrainNeutral ( ) : void
TrainPush ( ) : void
TrainingCompleted ( object sender, EmoEngineEventArgs e ) : void
TrainingRejected ( object sender, EmoEngineEventArgs e ) : void
TrainingReset ( object sender, EmoEngineEventArgs e ) : void
TrainingStarted ( object sender, EmoEngineEventArgs e ) : void
TrainingSucceeded ( object sender, EmoEngineEventArgs e ) : void

Private Methods

Method Description
Awake ( ) : void
EmotivConnected ( object sender, EmoEngineEventArgs e ) : void
EmotivDisconnected ( object sender, EmoEngineEventArgs e ) : void
OnApplicationQuit ( ) : void
Start ( ) : void
Update ( ) : void
UserAddedEvent ( object sender, EmoEngineEventArgs e ) : void
UserRemovedEvent ( object sender, EmoEngineEventArgs e ) : void

Method Details

AceptTrainig() public method

public AceptTrainig ( bool accept ) : void
accept bool
return void

Close() public method

public Close ( ) : void
return void

CloudConnected() public method

public CloudConnected ( ) : bool
return bool

LoadProfile() public method

public LoadProfile ( ) : void
return void

SaveProfile() public method

public SaveProfile ( ) : void
return void

TrainNeutral() public method

public TrainNeutral ( ) : void
return void

TrainPush() public method

public TrainPush ( ) : void
return void

TrainingCompleted() public method

public TrainingCompleted ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingRejected() public method

public TrainingRejected ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingReset() public method

public TrainingReset ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingStarted() public method

public TrainingStarted ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingSucceeded() public method

public TrainingSucceeded ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

Property Details

engine public_oe static_oe property

public static EmoEngine engine
return EmoEngine

engineUserID public_oe static_oe property

public static int engineUserID
return int

message_box public_oe property

public Text message_box
return Text

modal public_oe property

public GameObject modal
return GameObject

password public_oe property

public InputField, password
return InputField,

profileName public_oe property

public InputField, profileName
return InputField,

userCloudID public_oe static_oe property

public static int userCloudID
return int

userName public_oe property

public InputField, userName
return InputField,