C# Class EmotivCtrl, community-sdk

Inheritance: MonoBehaviour
Show file Open project: Emotiv/community-sdk Class Usage Examples

Public Properties

Property Type Description
engine EmoEngine
engineUserID int
message_box Text
modal GameObject
password InputField,
profileName InputField,
userCloudID int
userName InputField,

Public Methods

Method Description
AceptTrainig ( bool accept ) : void
Close ( ) : void
CloudConnected ( ) : bool
LoadProfile ( ) : void
SaveProfile ( ) : void
TrainNeutral ( ) : void
TrainPush ( ) : void
TrainingCompleted ( object sender, EmoEngineEventArgs e ) : void
TrainingRejected ( object sender, EmoEngineEventArgs e ) : void
TrainingReset ( object sender, EmoEngineEventArgs e ) : void
TrainingStarted ( object sender, EmoEngineEventArgs e ) : void
TrainingSucceeded ( object sender, EmoEngineEventArgs e ) : void

Private Methods

Method Description
Awake ( ) : void
EmotivConnected ( object sender, EmoEngineEventArgs e ) : void
EmotivDisconnected ( object sender, EmoEngineEventArgs e ) : void
OnApplicationQuit ( ) : void
Start ( ) : void
Update ( ) : void
UserAddedEvent ( object sender, EmoEngineEventArgs e ) : void
UserRemovedEvent ( object sender, EmoEngineEventArgs e ) : void

Method Details

AceptTrainig() public method

public AceptTrainig ( bool accept ) : void
accept bool
return void

Close() public method

public Close ( ) : void
return void

CloudConnected() public method

public CloudConnected ( ) : bool
return bool

LoadProfile() public method

public LoadProfile ( ) : void
return void

SaveProfile() public method

public SaveProfile ( ) : void
return void

TrainNeutral() public method

public TrainNeutral ( ) : void
return void

TrainPush() public method

public TrainPush ( ) : void
return void

TrainingCompleted() public method

public TrainingCompleted ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingRejected() public method

public TrainingRejected ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingReset() public method

public TrainingReset ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingStarted() public method

public TrainingStarted ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

TrainingSucceeded() public method

public TrainingSucceeded ( object sender, EmoEngineEventArgs e ) : void
sender object
e EmoEngineEventArgs
return void

Property Details

engine public static property

public static EmoEngine engine
return EmoEngine

engineUserID public static property

public static int engineUserID
return int

message_box public property

public Text message_box
return Text

modal public property

public GameObject modal
return GameObject

password public property

public InputField, password
return InputField,

profileName public property

public InputField, profileName
return InputField,

userCloudID public static property

public static int userCloudID
return int

userName public property

public InputField, userName
return InputField,