C# Class ConnectingLANScene, Unity-ITGHD

Inheritance: MonoBehaviour
ファイルを表示 Open project: BenouKat/Unity-ITGHD

Public Properties

Property Type Description
audioS UnityEngine.AudioSource
connectingLabel Rect
cubeLoading GameObject
cubeMid ParticleSystem
cubePlayerPositionFinal GameObject
cubePlayers GameObject
cubePlayersPosition GameObject
finalModePos Rect
halo ParticleSystem
hiddenPart GameObject
hitNet NetworkPlayer>.Dictionary
hitNetClient CublastPlayer>.Dictionary
posButtonAskPack Rect
posButtonDifficulty Rect
posDifficulty Rect
posDifficultyChosen Rect
posGetProfile Rect
posLaunchGameButton Rect
posMode Rect
posMyIp Rect
posName Rect
posQuitButton Rect
posReadyButton Rect
posRound Rect
posSongSelection Rect
posVictory Rect
profileAlreadyGetted List
skin GUISkin
speedAlphaDescription float
speedColorLoading float
speedMoveHalo float
speedTranslationCubes float
speedTranslationPlayercubes float
startSpeedRotation float
stateScene LANConnexionState
timeEnd float
timeSlowRotation float

Public Methods

Method Description
OnGUI ( ) : void
OnGUIAnimEntering ( ) : void
OnGUIFail ( ) : void
OnGUIIP ( ) : void
OnGUIIdle ( ) : void
OnGUIInfoParty ( ) : void
OnGUIInitScene ( ) : void
OnGUILoading ( ) : void
Start ( ) : void
Update ( ) : void
UpdateEnteringScene ( ) : void
UpdateIdleScene ( ) : void
UpdateInitScene ( ) : void
UpdateLoading ( ) : void
addHitNet ( NetworkPlayer player ) : bool
associateCubeToString ( string name, string id, bool ready, int vict ) : void
checkForVerificationConnected ( string nameEvent, string id, CublastPlayer>.Dictionary oldList ) : void
checkPlayerReady ( string name, string id ) : void
idleColor ( GameObject go ) : Color
removeHitNet ( NetworkPlayer player ) : void

Private Methods

Method Description
soundVolume ( bool up ) : IEnumerator

Method Details

OnGUI() public method

public OnGUI ( ) : void
return void

OnGUIAnimEntering() public method

public OnGUIAnimEntering ( ) : void
return void

OnGUIFail() public method

public OnGUIFail ( ) : void
return void

OnGUIIP() public method

public OnGUIIP ( ) : void
return void

OnGUIIdle() public method

public OnGUIIdle ( ) : void
return void

OnGUIInfoParty() public method

public OnGUIInfoParty ( ) : void
return void

OnGUIInitScene() public method

public OnGUIInitScene ( ) : void
return void

OnGUILoading() public method

public OnGUILoading ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateEnteringScene() public method

public UpdateEnteringScene ( ) : void
return void

UpdateIdleScene() public method

public UpdateIdleScene ( ) : void
return void

UpdateInitScene() public method

public UpdateInitScene ( ) : void
return void

UpdateLoading() public method

public UpdateLoading ( ) : void
return void

addHitNet() public method

public addHitNet ( NetworkPlayer player ) : bool
player NetworkPlayer
return bool

associateCubeToString() public method

public associateCubeToString ( string name, string id, bool ready, int vict ) : void
name string
id string
ready bool
vict int
return void

checkForVerificationConnected() public method

public checkForVerificationConnected ( string nameEvent, string id, CublastPlayer>.Dictionary oldList ) : void
nameEvent string
id string
oldList CublastPlayer>.Dictionary
return void

checkPlayerReady() public method

public checkPlayerReady ( string name, string id ) : void
name string
id string
return void

idleColor() public method

public idleColor ( GameObject go ) : Color
go GameObject
return Color

removeHitNet() public method

public removeHitNet ( NetworkPlayer player ) : void
player NetworkPlayer
return void

Property Details

audioS public_oe property

public AudioSource,UnityEngine audioS
return UnityEngine.AudioSource

connectingLabel public_oe property

public Rect connectingLabel
return Rect

cubeLoading public_oe property

public GameObject cubeLoading
return GameObject

cubeMid public_oe property

public ParticleSystem cubeMid
return ParticleSystem

cubePlayerPositionFinal public_oe property

public GameObject cubePlayerPositionFinal
return GameObject

cubePlayers public_oe property

public GameObject cubePlayers
return GameObject

cubePlayersPosition public_oe property

public GameObject cubePlayersPosition
return GameObject

finalModePos public_oe property

public Rect finalModePos
return Rect

halo public_oe property

public ParticleSystem halo
return ParticleSystem

hiddenPart public_oe property

public GameObject hiddenPart
return GameObject

hitNet public_oe property

public Dictionary hitNet
return NetworkPlayer>.Dictionary

hitNetClient public_oe property

public Dictionary hitNetClient
return CublastPlayer>.Dictionary

posButtonAskPack public_oe property

public Rect posButtonAskPack
return Rect

posButtonDifficulty public_oe property

public Rect posButtonDifficulty
return Rect

posDifficulty public_oe property

public Rect posDifficulty
return Rect

posDifficultyChosen public_oe property

public Rect posDifficultyChosen
return Rect

posGetProfile public_oe property

public Rect posGetProfile
return Rect

posLaunchGameButton public_oe property

public Rect posLaunchGameButton
return Rect

posMode public_oe property

public Rect posMode
return Rect

posMyIp public_oe property

public Rect posMyIp
return Rect

posName public_oe property

public Rect posName
return Rect

posQuitButton public_oe property

public Rect posQuitButton
return Rect

posReadyButton public_oe property

public Rect posReadyButton
return Rect

posRound public_oe property

public Rect posRound
return Rect

posSongSelection public_oe property

public Rect posSongSelection
return Rect

posVictory public_oe property

public Rect posVictory
return Rect

profileAlreadyGetted public_oe property

public List profileAlreadyGetted
return List

skin public_oe property

public GUISkin skin
return GUISkin

speedAlphaDescription public_oe property

public float speedAlphaDescription
return float

speedColorLoading public_oe property

public float speedColorLoading
return float

speedMoveHalo public_oe property

public float speedMoveHalo
return float

speedTranslationCubes public_oe property

public float speedTranslationCubes
return float

speedTranslationPlayercubes public_oe property

public float speedTranslationPlayercubes
return float

startSpeedRotation public_oe property

public float startSpeedRotation
return float

stateScene public_oe property

public LANConnexionState stateScene
return LANConnexionState

timeEnd public_oe property

public float timeEnd
return float

timeSlowRotation public_oe property

public float timeSlowRotation
return float